Class AlwaysHit
java.lang.Object
com.pixelmonmod.pixelmon.battles.attacks.EffectBase
com.pixelmonmod.pixelmon.battles.attacks.specialAttacks.attackModifiers.AttackModifierBase
com.pixelmonmod.pixelmon.battles.attacks.specialAttacks.attackModifiers.AlwaysHit
Makes the move ignore accuracy and evasion to always hit.
-
Field Summary
FieldsFields inherited from class com.pixelmonmod.pixelmon.battles.attacks.EffectBase
modifiers -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionbooleancantMiss(PixelmonWrapper user, PixelmonWrapper target) Determines whether a move cannot miss.Methods inherited from class com.pixelmonmod.pixelmon.battles.attacks.specialAttacks.attackModifiers.AttackModifierBase
applyEffect, applyEffectDuringMethods inherited from class com.pixelmonmod.pixelmon.battles.attacks.EffectBase
applyEarlyEffect, applyEffectAfterAllTargets, applyEffectAfterStatus, applyEffectHitOrMiss, applyEffectStart, applyMissEffect, canHitMultipleTargets, changeChance, checkChance, dealtDamage, dealtDamagePerHit, doesPersist, getChance, getWeightWithChance, isChance, isUser, modifyDamage, modifyPriority, modifyTargets, modifyTypeEffectiveness, preventsRedirection, setChance, weightEffect
-
Field Details
-
weather
-
-
Constructor Details
-
AlwaysHit
Initializes the modifier.- Parameters:
values- Indicates that the move only has perfect accuracy under certain weather conditions.
-
-
Method Details
-
cantMiss
Description copied from class:EffectBaseDetermines whether a move cannot miss.- Overrides:
cantMissin classAttackModifierBase- Parameters:
user- The move's user.target- The move's target.- Returns:
- Whether the move can't miss.
-