Class Hierarchy
- java.lang.Object
- com.pixelmonmod.tcg.duel.state.AvailableActions
- com.pixelmonmod.tcg.duel.state.CardSelectorResult
- com.pixelmonmod.tcg.duel.state.CardSelectorState
- com.pixelmonmod.tcg.duel.state.CoinFlipState
- com.pixelmonmod.tcg.duel.state.CommonCardState
- com.pixelmonmod.tcg.duel.state.PokemonCardState
- com.pixelmonmod.tcg.duel.state.TrainerCardState
- com.pixelmonmod.tcg.duel.state.CustomGUIResult
- com.pixelmonmod.tcg.duel.state.DelayEffect
- com.pixelmonmod.tcg.duel.state.GameCommonState
- com.pixelmonmod.tcg.duel.state.GameClientState
- com.pixelmonmod.tcg.duel.state.GameServerState
- com.pixelmonmod.tcg.duel.state.PlayerCommonState
- com.pixelmonmod.tcg.duel.state.PlayerClientMyState
- com.pixelmonmod.tcg.duel.state.PlayerClientOpponentState
- com.pixelmonmod.tcg.duel.state.PlayerServerState
- com.pixelmonmod.tcg.duel.state.PokemonAttackStatus
- com.pixelmonmod.tcg.duel.state.PokemonCardStatus
- com.pixelmonmod.tcg.duel.state.RenderState
Enum Class Hierarchy
- java.lang.Object
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)
- com.pixelmonmod.tcg.duel.state.GamePhase
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)