Class Beam
java.lang.Object
com.pixelmonmod.pixelmon.client.particle.ParticleEffect
com.pixelmonmod.pixelmon.client.particle.particles.Beam
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Constructor Summary
ConstructorDescriptionBeam
(net.minecraft.world.entity.Entity start, net.minecraft.world.entity.Entity end, net.minecraft.world.phys.Vec3 startOffset, net.minecraft.world.phys.Vec3 endOffset, double theta, int sections, float variance, float fadeIn, float fadeOut, float rateIn, int delay, float rateOut, float r, float g, float b) -
Method Summary
Modifier and TypeMethodDescriptionboolean
void
init
(ParticleArcanery particle, net.minecraft.world.level.Level world, double x, double y, double z, double vx, double vy, double vz, float size) void
render
(com.mojang.blaze3d.vertex.PoseStack matrix, ParticleArcanery particle, com.mojang.blaze3d.vertex.Tesselator tesselator, float partialTicks) net.minecraft.resources.ResourceLocation
texture()
void
update
(ParticleArcanery particle) Methods inherited from class com.pixelmonmod.pixelmon.client.particle.ParticleEffect
postRender, preRender
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Constructor Details
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Beam
public Beam(net.minecraft.world.entity.Entity start, net.minecraft.world.entity.Entity end, net.minecraft.world.phys.Vec3 startOffset, net.minecraft.world.phys.Vec3 endOffset, double theta, int sections, float variance, float fadeIn, float fadeOut, float rateIn, int delay, float rateOut, float r, float g, float b)
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Method Details
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render
public void render(com.mojang.blaze3d.vertex.PoseStack matrix, ParticleArcanery particle, com.mojang.blaze3d.vertex.Tesselator tesselator, float partialTicks) - Overrides:
render
in classParticleEffect
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customRenderer
public boolean customRenderer()- Overrides:
customRenderer
in classParticleEffect
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init
public void init(ParticleArcanery particle, net.minecraft.world.level.Level world, double x, double y, double z, double vx, double vy, double vz, float size) - Specified by:
init
in classParticleEffect
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update
- Specified by:
update
in classParticleEffect
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texture
public net.minecraft.resources.ResourceLocation texture()- Specified by:
texture
in classParticleEffect
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