Class StorageConfig

All Implemented Interfaces:
Config

@ConfigSerializable public class StorageConfig extends AbstractYamlConfig
  • Constructor Details

    • StorageConfig

      public StorageConfig()
  • Method Details

    • getComputerBoxes

      public int getComputerBoxes(UUID uuid)
      If you are looking for a way to access the number of boxes a player can use then you need to look at PCStorage.getBoxCount()
      Returns:
      The number of PC boxes each player has access to.
    • isWriteEntitiesToWorld

      public boolean isWriteEntitiesToWorld()
      Returns:
      Whether Pixelmon entities are written to the world save.
    • isDataSaveOnWorldSave

      public boolean isDataSaveOnWorldSave()
      Returns:
      Whether Party and Computer data are forcefully saved upon every world save
    • isUseAsyncSaving

      public boolean isUseAsyncSaving()
    • getAsyncInterval

      public int getAsyncInterval()