Class TemptGoal

java.lang.Object
net.minecraft.world.entity.ai.goal.Goal
com.pixelmonmod.pixelmon.ai.TemptGoal

public class TemptGoal extends net.minecraft.world.entity.ai.goal.Goal
  • Nested Class Summary

    Nested classes/interfaces inherited from class net.minecraft.world.entity.ai.goal.Goal

    net.minecraft.world.entity.ai.goal.Goal.Flag
  • Constructor Summary

    Constructors
    Constructor
    Description
    TemptGoal(net.minecraft.world.entity.Mob par1EntityCreature, boolean par5)
     
  • Method Summary

    Modifier and Type
    Method
    Description
    boolean
    Returns whether an in-progress EntityAIBase should continue executing
    boolean
    Returns whether the EntityAIBase should begin execution.
    boolean
     
    void
    Execute a one shot task or start executing a continuous task
    void
    Resets the task
    void
    Updates the task

    Methods inherited from class net.minecraft.world.entity.ai.goal.Goal

    adjustedTickDelay, getFlags, isInterruptable, reducedTickDelay, requiresUpdateEveryTick, setFlags, toString

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
  • Constructor Details

    • TemptGoal

      public TemptGoal(net.minecraft.world.entity.Mob par1EntityCreature, boolean par5)
  • Method Details

    • canUse

      public boolean canUse()
      Returns whether the EntityAIBase should begin execution.
      Specified by:
      canUse in class net.minecraft.world.entity.ai.goal.Goal
    • canContinueToUse

      public boolean canContinueToUse()
      Returns whether an in-progress EntityAIBase should continue executing
      Overrides:
      canContinueToUse in class net.minecraft.world.entity.ai.goal.Goal
    • start

      public void start()
      Execute a one shot task or start executing a continuous task
      Overrides:
      start in class net.minecraft.world.entity.ai.goal.Goal
    • stop

      public void stop()
      Resets the task
      Overrides:
      stop in class net.minecraft.world.entity.ai.goal.Goal
    • tick

      public void tick()
      Updates the task
      Overrides:
      tick in class net.minecraft.world.entity.ai.goal.Goal
    • isRunning

      public boolean isRunning()
      See Also:
      • isRunning